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Map Submissions Guidelines πΊοΈ
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- Size β¬οΈ
- Avoid creating large maps as they are challenging to play within the game's time limits
- Breakable Blocks π¨
- Use breakable blocks like Iron Bars, Iron Doors, Iron Trap Doors, Glass Blocks (all colors), and full wooden planks (avoid half blocks).
- Wall Border π°
- Ensure all maps have a boundary to prevent players from escaping. You are responsible for this.
- Lava & Rain β
- Excessive lava can cause lag; refrain from using it. Rain also leads to lag, so opt for snow if necessary.
- Themes π
- Strive for unique and original themes in your maps to increase the chance of acceptance.
- Chests & Loot π
- Don't place items in chests; plugins handle loot. Avoid double chests and ender chests for loot storage.
- Beds ποΈ
- Avoid using beds, as they may cause glitches. Instead, use wool blocks or carpets to represent beds.
- Item Frames πΌοΈ
- Limit the use of item frames to prevent lag. Empty item frames are not a problem.
- Unbreakable Wood πͺ΅
- Differentiate between breakable and non-breakable blocks by using half slabs for unbreakable wooden planks.
- Redstone Doors πͺ
- Ensure redstone mechanisms are covered and functional. If you need help with redstone, contact us. Use buttons for iron doors, and place a repeater between levers and pistons.
- Spawn Points π
- We will set the spawn points; you can suggest general locations but don't mark every single one.
- Void World π
- Build your map in our "Void World" to streamline the submission process. It's the standard world used in the game, with a glass block at the spawn point.
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Things To Avoid (OP AREAS) π«
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Long, narrow tunnels are discouraged; if necessary, make them wide with multiple entry points.
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Keep areas equally accessible from zombie spawns for balanced gameplay.
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Mazes tend to hinder gameplay, avoid them.
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Ensure players remain engaged throughout the game, preventing them from just waiting in a room.
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Make areas reachable by both humans and zombies unless it's intended otherwise.
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FREQUENTLY ASKED QUESTIONS β
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We vote on maps every few weeks, so don't worry if it takes time.
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If using someone else's build, get permission and inform us to avoid potential bans.
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Maps are rejected mostly due to gameplay issues; ensure it's balanced and fun.
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The voting process involves "Rejected," "Needs Work," and "Accepted" categories. Feedback is provided for "Needs Work" maps.
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Sending your map π©
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Map Submission Format π
Do you have an exciting map idea for our game modes? Submit it following this format:
Your Username: [Your Username]
Your Map Name: [Your Map Name]
Attached File: [Your zipped map file] (See Zip Instructions)
Coordinates: [Coords in ZM Map Making Server]
Notes: Include details about the game's flow, secret areas, or any other essential information.
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π Please build your map in the designated Void World or a Superflat world before submitting. We look forward to your creative contributions! π
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